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MERCY
Posts : 90
| #1Subject: Character Statistics Sun Feb 21, 2016 12:23 pm | |
| Character Statics are to be thought of as points that can be allocated to your character's over-all physical ability. With out investing into points, your character will be hindered; there are six (6) attributes one needs to invest in. Strength, Endurance, Speed, Stamina, Accuracy and Chakra. Attributes can be increased through training, and depending on your clan you will have higher stats than others from the get-go. A shinobi's attributes can temporarily increase as well. Looking at the charts below, many of you will be starting off at the same number bases, if you want to stand out in certain areas, train!- UNDERSTANDING THE TRAINING SYSTEM:
All ninja have to train if they want to stand out from one another because everyone will most likely start with the same level of attributes. Training is everything on the forum if you want to be more skilled, just because you get to the next rank does not mean much. You have to keep training to keep yourself up to par. Players are given number caps they can max out for every rank, maxing out your caps will be the starting point of the following rank's cap you can max. With your current rank, you are only allowed complete that cap, when you have gained enough experience points from activities to rank up towards a new character title you can begin on the new cap. To learn more about character ranks, click here. - CHART:
- ATTRIBUTES TEMPLATE:
These templates will be added to your bios and updated every month when your character grows. This information will not only be updated in your bio, but you must make regular updates in your shinobi data topic. A guide to shinobi data can be found here. When you update your stats we don't need you to just put one attribute that grew, we need the entire template, and what was specifically increased. - Code:
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[b]Attributes:[/b] [b]•STR:[/b] [b]•SPD: [/b] [b]•END:[/b] [b]•STA: [/b] [b]•ACC:[/b] [b]•CHA:[/b]
Last edited by MERCY on Sat Mar 12, 2016 5:24 pm; edited 24 times in total |
| | | MERCY
Posts : 90
| #2Subject: Strength Sun Feb 21, 2016 2:39 pm | |
| An individual's physical strength is determined by how hard one can punch things which can deal minimal to tremendous damage, and it also shows who you can physically over-power. There are special levels that grant character's DMG which enhances their physical capabilities such as special taijutsu techniques, or regular taijutsu (can also be defined as free-form). The cap for physical strength stops at 120. STRENGTH | LEVEL | DESCRIPTION | DAMAGE | Weak | 0➔10 | None | 0.5 | Baby Soldier | 10➔20 | Able to jump a distance of 2 meters | | Adequate | 20➔30 | None |
| Average | 30➔40 | none |
| Above Average | 40➔50 | Able to jump a distance of 4 meters | 1 | Athlete | 50➔60 | Capable of cracking bones | 1.5
| Vigorous | 60➔70 | Can throw objects with at the DMG of E-rank. | 2
| Prodigy | 70➔80 | Able to jump 5 meters. | 2.5 | Super-Human | 80➔90 | None | 3 | Titanic | 90➔100 | None | 3.5 | Enhanced | 100➔110 | Able to throw small objects that match the speed of a pistol bullet. | 4 | Super-Natural | 110➔120 | None | 4.5 |
(Be aware that gaining specific items like weapons enhance damage, it DOES NOT mean your current damage will increase. Your damage for strength will always remain the same UNTIL you upgrade it; your strength damage and weapon damage are separate entities.)- IMPORTANT (READ):
There are two number sets under the titles Strength, and Damage; these numbers represent how far you can expand your current level and damage. This also represents the limit on that strength title's number cap, this means no matter what rank you are, you're unable to increase your current level when you max out on points. If you fail to max out on your current set of points before you rank, your points won't increase, they will remain the same until you catch up with that rank's correct point standard.
Note: DMG will remain as 0.5 until a player reaches a damage of 1
- TRAINING:
How do I train my strength and damage? There are many alternatives for increasing your strength, in fact whatever you can think of in real-life, or from anime you've previously watched can be implemented to how your character works out. Finally, as strength caps are completed, you will gain new damage. SP (Strength Points).
Last edited by MERCY on Sat Mar 12, 2016 8:50 am; edited 6 times in total |
| | | MERCY
Posts : 90
| #3Subject: ENDURANCE Tue Mar 01, 2016 9:02 am | |
| Endurance, other known as your character's vitality gauge. Endurance/Vitality represents a character's life force, Endurance is also a representation of how physically resilient one is, and can become. The following table is interrelated with the DMG system to be a representation of our vitality gauges. This is all you can take, not a single extra hit. This is your character's upper limit of taking damage.- SIDE NOTE:
Note: For our standard free-form attacks, (which is basic fighting) subtract vitality by 0.5; So if your vitality is set to 14 and you get hit once, your DMG will drop to 13.5; free form moves only do half DMG. Characters will continue to grow in physical strength and the stronger they become, their damage will increase. So the standard damage can vary based on a character's achievements.
ENDURANCE | LEVEL | DESCRIPTION | DAMAGE GAUGE (or Vitality Gauge) | 3-10 | Paper | Very weak, academy konohamaru. | 2 | 10-20 | Baby Soldier | A little less pitiful, on the level of genin konohamaru | 4 | 20-30 | Standard | can prevent laceration of E-D rank jutsu. | 6 | 30-40 | Robust | can survive minor organ destruction. | 8 | 40-50 | Stone | prevents E-C laceration. | 10 | 50-60 | Brick |
| 12 | 60-70 | Iron Pipe |
| 14 | 70-80 | Tank |
| 16 | 80-90 | Iron Wall | Can Survive major organ destruction. | 18 | 90-100 | Castle Fortress |
| 20 | 100-110 | Mountain |
| 22 | 110-120 | Two Mountains | Prevents E-A rank jutsu laceration. | 24 |
- LACERATION DETAILS:
Prevents Laceration <- this is related to any technique done by jutsu, which means they can't break or tear your flesh. The only thing you'll take is DMG. - ORGAN DAMAGE:
MAJOR ORGANS (6 DMG) (SPD LOSS -7) | MINOR ORGANS (5 DMG) (SPD LOSS -5) |
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- WEAK POINTS:
HUMAN BODY WEAK POINTS (3 DMG) (-4SPD LOSS) |
- Ears
- Temples
- Nose (Hitting it upward)
- Throat
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When characters attack the major, or minor organs, including the human body weak points, these are regions of the body that have to be hit directly. You must aim!
How do I train my endurance?
In gaiden there is no real way to train 'endurance''. The endurance system is related to our vitality gauge. Every rank you rise into, you will earn a new set of endurance, and vitality points together.
Last edited by MERCY on Sat Mar 12, 2016 8:56 am; edited 8 times in total |
| | | MERCY
Posts : 90
| #4Subject: SPEED Tue Mar 01, 2016 10:10 am | |
| Speed is the combination of the character’s agility and explosive speed. Increasing the attribute will make characters faster(As one increases their attribute, they become much more faster and increase their physical reaction speeds. One with a "2 SPM" (Speed Magnitude) will be faster than one with "1 SPM" and so on. SPM does not need to be defined, or converted into mph, whoever has the higher number is obviously faster.) SPEED | LEVEL | DESCRIPTION | SPM | SPM MELEE | 5MPH-10MPH | Slug | Very slow character | 1➔1.5 | 1➔1.5 | 10MPH-20MPH | Baby Soldier | a little below average, but acceptable | 1.5➔2 | 1.5➔2 | 20MPH➔30MPH | Standard | The standard of speed for a normal ninja | 2➔2.5 | 2➔2.5 | 30MPH➔40MPH | Dynamic | Becoming well trained and progressing into foreign movements of speed.
| 2.5➔3 | 2.5➔3 | 40MPH➔50MPH | Athlete | A speed master; body compared to calisthenics but still conceivable.
| 3➔3.5 | 3➔3.5 | 50MPH➔60MPH | Well-Trained | The top physical condition of a speed master. | 3.5➔4 | 3.5➔4 | 60MPH➔70MPH | Peak Human | Faster than the average and above to well above average. Can outrun moving vehicles.
| 4➔4.5 | 4➔4.5 | 70MPH➔80MPH | Prodigy | Genius, gifted human speed.
| 4.5➔6 | 4.5➔6 | 80MPH➔90MPH | Abnormal | A simple mind cannot comprehend this level of speed
| 6➔6.5 | 6➔6.5 | 90MPH➔100MPH | Enhanced | Similar to might guy with weights on. | 6.5➔7 | 6.5➔7 | 100MPH➔110MPH | Unnoticeable | Similar to might guy with weights off. | 7➔7.5 | 7➔7.5 | 110MPH➔120MPH | Super-Natural | Unreal, mind boggling | 7.5➔8 | 7.5➔8 | Melee SPM defines how much faster you can throw an attack, while SPM is your traveling movement.This system is used to define which character is actually faster than the other. (Increasing melee SPM is done through separate things which require training. This means just because you earn a new level of speed, it DOES NOT come with SPM. SPM is earned separately)- SPEED TRAINING:
How do I train my Speed?Speed can be trained through many things, such as weight training, which applies to strength training. There are a multitude of ideas you can create for your training. WORD COUNT | SPP (Speed Points) | 400 | 2 | 600 | 5 | 800 | 9 |
- SPM TRAINING:
How do I train my SPM?SPM is defined as your over-all traveling movement in battle, things such as foot work. There are two levels shown for SPM. For example 1 to 1.5, every SPM, and Melee SPM goes through this. To obtain the first level you need a word count, and the same goes for the second. Listed below you will find the requirements needed to achieve your rewards.WORD COUNT | SPMP | 300 | Level 1 (only needs to be trained once) | 500 | Level 2 |
- MELEE SPM TRAINING:
How do I train my melee SPM?Melee SPM is defined as your over-all attacking speed. WORD COUNT
| MSPMP (Melee Speed mag points) | 300 | Level 1 (Only needs to be trained once | 500 | Level 2 |
Last edited by MERCY on Sat Mar 12, 2016 10:37 am; edited 10 times in total |
| | | MERCY
Posts : 90
| #5Subject: ACCURACY Tue Mar 01, 2016 11:55 am | |
| Accuracy is a measure of a person’s perceptive ability. It gives us the ability to be precise with our actions. It also gives us a range of quick reflexes to help us react to certain speeds. The following table discusses each level of accuracy that you can achieve. There are some levels that give + DMG. The reason plus damage is added is simple, it's because your precision is getting better, this gives you the ability to strike the opponent in places you know they are vulnerable. ACCURACY | LEVEL | DESCRIPTION | DAMAGE | Karma | 0➔10 | Can barely launch projectiles while running, can only focus on one opponent. | 0 | Below Average | 10➔20 | Can see 6 meters away. Able to launch projectiles while in movement, only able to focus on 5 opponents. (Byakugan negates this) | 0
| Standard
| 20➔30
| Can only focus on 10 opponents. (Byakugan negates this)
| 0
| Dynamic
| 30➔40
| Can focus on 20 opponents at once. (Byakugan)
| 0 | Decisive | 40➔50 | Able to accurately strike a minor organs and focus on 30 opponents (Byakugan negates this) | 0.5➔1 | Above Average | 50➔60 | Able to accurately strike major organs, can focus on 50 opponents. (Byakugan negates this) | 1➔1.5
| Precise | 60➔70 | Can multi-focus on 60 opponents, and strike perfectly in low visibility(Byakugan negates this) | 1.5➔2
| Foreseer | 70➔80 | Able to see 3 meters away. | 2➔2.5
| Hawk's-Eye | 80➔90 | Able to multi-focus on 100 enemies. | 2.5➔3 | Enhanced | 90➔100 | None | 3➔3.5 | Devil's Eye | 100➔110 | +3 DAMAGE to anything thrown. | 3.5➔4 | Divine Eye | 110➔120 | Can focus on 100+ opponents. Divine accuracy, able to see second detailing which allows one to use less energy. Extreme calculation of muscles, movements and wind. +4SPM (Speed magnitude attribute) | 4➔4.5 |
There's another feature to having accuracy. Accuracy is the ability to see, and accurately keep up with things. - ACCURACY:
ACCURACY | TRACKING | 0➔10
| Keeps up with 1 SPM
- Can see Movements and Attacks
Barely keeps up with 1.5 SPM
- Can track attacks, not movement.
Can't keep up with 2-8 SPM
- Can't see movements or attacks.
| 10➔20 | Keeps up with 1.5 SPM
- Can see Movements and Attacks
Barely keeps up with 2 SPM
- Can track attacks, not movement.
Can't keep up with 2.5-8 SPM
- Can't see movements or attacks.
| 20➔30 | Keeps up with 2.5 SPM
- Can see Movements and Attacks
Barely keeps up with 3 SPM
- Can track attacks, not movement.
Can't keep up with 3.5-8 SPM
- Can't see movements or attacks.
| 30➔40 | Keeps up with 3 SPM
- Can see Movements and Attacks
Barely keeps up with 3.5 SPM
- Can track attacks, not movement.
Can't keep up with 4-8 SPM
- Can't see movements or attacks.
| 40➔50 | Keeps up with 3.5 SPM
- Can see Movements and Attacks
Barely keeps up with 4 SPM
- Can track attacks, not movement.
Can't keep up with 4.5-8 SPM
- Can't see movements or attacks.
| 50➔60 | Keeps up with 4 SPM
- Can see Movements and Attacks
Barely keeps up with 4.5 SPM
- Can track attacks, not movement.
Can't keep up with 5-8 SPM
- Can't see movements or attacks.
| 60➔70 | Keeps up with 4.5 SPM
- Can see Movements and Attacks
Barely keeps up with 5 SPM
- Can track attacks, not movement.
Can't keep up with 5.5-8 SPM
- Can't see movements or attacks.
| 70➔80 | Keeps up with 5 SPM
- Can see Movements and Attacks
Barely keeps up with 5.5 SPM
- Can track attacks, not movement.
Can't keep up with 6-8 SPM
- Can't see movements or attacks.
| 80➔90 | Keeps up with 5.5 SPM
- Can see Movements and Attacks
Barely keeps up with 6 SPM
- Can track attacks, not movement.
Can't keep up with 6.5-8 SPM
- Can't see movements or attacks
| 90➔100 | Keeps up with 6 SPM
- Can see Movements and Attacks
Barely keeps up with 6.5 SPM
- Can track attacks, not movement.
Can't keep up with 7-8 SPM
- Can't see movements or attacks
| 100➔110 | Keeps up with 6.5 SPM
- Can see Movements and Attacks
Barely keeps up with 7 SPM
- Can track attacks, not movement.
Can't keep up with 7.5 SPM
- Can't see movements or attacks
| 110➔120 | Keeps up with 7 SPM
- Can see Movements and Attacks
Barely keeps up with 7.5 SPM
- Can track attacks, not movement.
Extremely difficult to keep up with 8 SPM w/o dojutsu
- can barely track attacks, and movement.
|
How Do I Train My Accuracy? Accuracy can be increased with target practice, training dummies, catching fish. We will leave it up to you, the player to decide the best action to take when it comes to developing your accuracy. Below you can find training requirements for accuracy. The training rules for accuracy are the same as any other rule. WORD COUNT | ACCP (Accuracy Points) | 300 | Level 1 | 500 | Level 2 |
Last edited by MERCY on Sat Mar 12, 2016 8:01 am; edited 3 times in total |
| | | MERCY
Posts : 90
| #6Subject: Re: Character Statistics Thu Mar 03, 2016 9:20 pm | |
| Stamina is sometimes thought of as endurance, but on NG it will be defined as your ability to perform specific taijutsu moves. (Stamina is ONLY taken away when taijutsu moves are used, whether its custom or cannon, it will drain stamina)STAMINA
| 50➤100
| 100➤200
| 200➤300
| 300➤400
| 400➤500
| 500➤600
| 600➤700
| 700➤800
| 800➤900
| 900➤1000
| 1000➤2000
| 2000➤3000
|
HOW DO WE TRAIN STAMINA?
Last edited by MERCY on Sat Mar 12, 2016 7:48 am; edited 2 times in total |
| | | MERCY
Posts : 90
| #7Subject: Re: Character Statistics Sat Mar 05, 2016 9:09 am | |
| The most valuable tool a ninja can possess is his Chakra. Every Shinobi has his or her own Chakra pool, which they draw from to use Jutsu. The amount of Chakra in your pool depends on your rank as you will see below. However, you can train to increase your Chakra pool. Training to increase your Chakra pool will increase your Chakra to the level found in the rank above you. You cannot train Chakra higher than the base level of the rank higher than you. RANK | CHAKRA | Academy Student | 50➔100 | Genin | 100➔200 | Chunin | 200➔300 | Experienced Chunin | 300➔400 | Special Jonin | 400➔500 | Jonin | 500➔600 | Experienced Jonin | 600➔700 | Master Jonin | 700➔800 | Anbu | 800➔900 | Sanin | 900➔1000 | Sage | 1000➔2000 | Kage | 2000➔3000 |
In red you will see each rank’s base Chakra level and in blue you will see the highest you can train your Chakra to at any given rank. How do I train my chakra?
To Train Chakra and increase your pool, simply create a training thread in which you train your Chakra Control. Typing 400 words you earn a total of 2 CPP (Chakra Pool Points). Below you will find a list that shows the required word count for the amount of CPP you will receive.WORD COUNT | CPP | 400 | 2 | 600 | 5 | 800 | 9 |
Last edited by MERCY on Sat Mar 12, 2016 2:47 pm; edited 2 times in total |
| | | MERCY
Posts : 90
| #8Subject: NINDO WAY Sat Mar 05, 2016 9:23 am | |
| A nindo is a personal rule that each shinobi lives by. It is their way of ninja life, their motto, belief, or "dream". We will Incorporate this into Naruto Gaiden as a special system which can be translated to your character's will to get back up. The will system is tied in with the endurance system, but unlike any other system, nindo cannot be 'trained'; nindo will only build its self after missions. Nindo only takes effect after you've lost all your vitality. Below is a list to how much nindo/will you can earn.
- Successfully completing three missions will earn you 1 nindo point(s).
- Successfully completing 10 missions will earn you 3 nindo points(s).
- Successfully completing 20 missions will earn you 5 nindo points(s).
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